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Search results

  1. 1

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    everything with autotomize has rock polish except for skarmory (which has agility), and the honedge and vanillish lines. the later has icy wind, I guess? eh it's not a huge deal
  2. 1

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    did ... did a radical change to exp rewards just get executed over 20min while I was eating with only echo-chamber support, what the hell if changes (obviously wrong things excepted) are going to get made on that kind of timescale that kind of mildly wrecks the point of an open suggestion box...
  3. 1

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    shedinja should also be able to use all level-up moves learned by ninjask at level 20 or later in gens 3 and 4. (ninjask's level-up learnset hasn't actually changed since gen 4)
  4. 1

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    what could we even base it on, when the ref is reffing? there is already precedent for sunny day affecting moonlight so might as well use that
  5. 1

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    0.67 is at sufficiently high precision that it's obviously intended to be 2/3 (it makes a difference if you have, what, numbers over 150?), and okay honestly I have no issue with 9/4× double-SE and 4/9× double-nve.
  6. 1

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    yes good
  7. 1

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    personally, multiplying by 2 and dividing by 3 (and dividing by 10, actually) are a lot more optimized than for multiplying by 7. symmetry though, mathematical symmetry is way prettier than things being aligned
  8. 1

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    that seems weirdly inconsistent. given precedent that sunny day enhances moonlight, why don't we just have sun stone restore energy in the sun and moon stone restore hp, 2% each, in the sun or something?
  9. 1

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    it does make it worse, choice between two effects which don't interact with each other is generally worse than both effects at once. it shouldn't be typed in the first place though.
  10. 1

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    while mechanically it's not very substantial, it ruins a nice bit of symmetry where SE and NVE invert each other, so that it makes sense that one type weak and one type strong is neutral. then again, the double-resistance is kind of off anyway, and multiple types don't multiply together ... but...
  11. 1

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    challenge board seems like something which could be lobotomised onto the dB at some points.
  12. 1

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    solarbeam is indeed vague, but this one specifically is a non-issue. the energy cost is half the health. there is no undefined behaviour. there is no exception. it is precisely specified. (if this conflicts with your concept of the fluff, it's probably ... because you're not imagining it the...
  13. 1

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    (a) and (b) are essentially identical in terms of super-buff large pokémon feeding the tiny ones [but pffh why], it just becomes necessary to control what pokémon is holding the exp share each time one of your battles goes up for reffing. realistically I am not going to stay up 24/7 refreshing...
  14. 1

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    b-but, for you fate can change unavoidable-seeming ruin and grief, it's fine if you completely overturn
  15. 1

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    the summary for splash does not accurately reflect its description.
  16. 1

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    in the case of a 1v1 specifically, (a) is equivalent to (b) but you have to micromanage items held before someone takes each battle for reffing. in case of longer battles ... it makes a slight difference, I guess. the same amount of xp is being thrown around, though—"and entire battle's KO-EXP"...
  17. 1

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    can the species display show a price for basic-stages (and maybe also buyable evolutions), analogous to how the items display shows prices for each item (except rare candies)?
  18. 1

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    I happen to think (b) would be a really nice thing, but I'll note that the state of xp distribution at it is disproportionately favours rich people and people who micromanage their sendouts and KOs; both of the proposals obviate only rounding error (and nobody like rounding error) which is...
  19. 1

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    relatedly, are there plans for reintroduction of sigthings?
  20. 1

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    I doubt such a thing will be added.
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